Paidea, Ludus, Agon, Alea, Ilinx, Mimicry....
I don't know about you, but when I first saw these words I thought they were just another language, yet it turns out they do have English meaning.
Paidea - To Play purely for pleasure, or just "playings sake".
Ludus - To be constrained or have to abide by a set structure or set of rules.
Agon - To be in competition against another entity.
Ilinx - The aspects of movement and how things generally move around.
Mimicry - To experience as closely as you can something else as a simulation or in roleplay.
Taking apart a game using these main aspects as a base reference is far different than my last blog post where I analysed a KS1 game using Costikyan's "Interaction, Goal, Struggle, Structure, Endogenous Meaning" form.
For this analysis, I have decided to compare two completely different and highly successful games to see how it turns out.
I will be comparing
The Sims 3 with
Call of Duty: Modern Warfare 2.
With
Paidea in mind, the clear winner for pure play has to be
The Sims 3. It's a completely open sandbox style game. Or as Will Wright would put it, a "software toy". You have no real game restrictions other than to just play with everything you are given. Your character died? Who cares! It's not game over... I've known people to intentionally kill their poor characters in more and more horrific ways (myself included)...
That is a long way away from the objective driven Call of Duty: Modern Warfare 2. It's pretty simple, "Kill or be Killed". You can't just put the pad down and walk away to make a cup of tea while you're playing this game - not unless you want to come back to someone using you as target practice anyway. While this game is extremely fun to play, if you were to work from various game analysis authors opinion of what makes a game, it would beg the question as to whether or not you are actually "playing" *hmmm*.
Ludus also has a pretty obvious winner which has to be
Modern Warfare 2. The Objective based gameplay along with the strict rules and structure means that it has a very strong sense of Ludus about it. This is the biggest difference between the two games as one focuses on allowing the player to play the game however they want to while the other focuses on setting the player very strong active goals.
This leads directly onto...
Agon, where
Modern Warfare 2 has again, a very strong influence. It is an extremely competitive game, I mean seriously, this is the kind of game that people will play
constantly just to out-do each other. I remember seeing one person's message on Xbox Live (translated)
"Give me a game of Modern Warfare 2 any time from 7am to 12pm, I'm really good". Even if you are good at this genre of game, chances are you will go online and get completely pummeled by people who are on the game most of their lives. Then you'll start learning good ways of not dying before moving up to getting any kind of a good kill-streak.
The Sims 3 has a very loose sense of competition. There are very few ways that I could think that it has any real competition. One would be by finishing your life time goal first, or if you're playing in the same town as one another then owning most of the businesses.
Unlike
Modern Warfare 2 these goals aren't set in the game. There isn't a "Player vs Player" or "PVP" game mechanic so anything along those lines would have to be made-up by the players. There isn't even a struggle against computer characters - they're all quite happy staying as they are in their own little pre-fabricated world, so there's no worry of fighting for that promotion against your neighbour!
The way in which the two games
move is completely different so when you talk about
Ilinx you're not talking about one having more than the other, only that they each have their own way of going about it. In
The Sims 3 you have a top down view of your character and world. This works really well for the game as you could be controlling several characters in the same game, jumping from one to the other. It's definitely a tried and tested method as this is the preferred camera angle for a Real Time Strategy game where you could be controlling literally hundreds of characters at any one time. You just point and click where you want the character to go or what you want them to do and they obey. This method however, requires a lot of AI coding as the character isn't being directly controlled by the player. As you can imagine this can be extremely frustrating when the characters you are trying to move don't move as you expect them to.
This is miles apart from the control method of
Modern Warfare 2. For starters, you have a "First Person" view mode meaning you see the world from the eyes of the character you are playing. This works best with shooting games as it gives you far more accuracy and control in your ability to shoot exactly where you want to shoot. You also get absolute control over your character's movement in the game world so there is no need for any AI intervention. The only thing you need to rely on is your own reflexes, so long as the game is responsive enough. The controller input plays an important part in such lightning fast gameplay because many will find that using a control pad to play a First Person Shooter can be very difficult to start with - an analogue stick just doesn't compare to the speed and accuracy of a mouse. This is probably why FPS games don't tend to join console and PC gamers together in the same servers, as PC gamers would have a massive advantage.
Above all else and despite all these games differences, they both have one big thing in common. They both try to simulate the world in their own way using
Mimicry. I say "in their own way" because if either were an absolute simulation they would lose much of their character, pace and overall level of fun.
The Sims 3 is a game of life, you play yourself, (or anyone you can imagine) and either work to make their life prosperous or a complete misery. You can have a whole load of fun along the way like having affairs or stealing things from other peoples houses. There is really so much to
The Sims 3 that it would be pointless me trying to list them all out with any kind of meaning. Lets just say there is plenty for you to do.
Modern Warfare 2 simulates real-world warfare. You get a really good sense of what it might be like working in the military like taking orders and completing objectives, but that, I think, is where the core similarities end. The game needs to be "
arcadey" for it to be fast paced and fun. If the game were built to be extremely realistic you certainly wouldn't dream of running into a building rambo style blasting over 10 middle eastern folk's heads off while they were playing a nice game of cards, would you?
This leads onto an extremely important factor of
Mimicry - they're not all things that you would do in the real world. In
The Sims 3 you might find it fun or just funny to watch a couples relationship break down after you've just set them up, but I doubt there are many people that could say they would enjoy doing it in the real world. Then again, that's probably a bad example... Lets take
Modern Warfare 2 for instance... You might enjoy blowing people's head's off, but the brain connection of you actually killing someone just isn't there. It doesn't make you want to go out and murder people for fun. I think that this is one place the media gets games completely wrong, but then they're happy so long as their story sells.
I think the comparison between these two games has really shown the uses of
Paidea, Ludus, Agon, Ilinx and
Mimicry. What is most interesting is how our games had only one of them in common, yet they are both highly successful and respected in their own genre.